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Brearey","https://26630753.fs1.hubspotusercontent-eu1.net/hubfs/26630753/Hell%20Let%20Loose%20Vietnam/2.0/Def%20Brief%20website%20HLLV.png","2026-11-13T17:22:45Z","Watch the developer deep dive video on our new map Khe Sanh, coming to Hell Let Loose: Vietnam","PUBLISHED","\u003Ch3>\u003Cimg src=\"https://26630753.fs1.hubspotusercontent-eu1.net/hubfs/26630753/Hell%20Let%20Loose%20Vietnam/2.0/Def%20Brief%20HLLV.png\" width=\"1920\" height=\"622\" loading=\"lazy\" alt=\"Def Brief HLLV\" style=\"height: auto; max-width: 100%; width: 1920px;\">\u003C/h3>\n\u003Ch4>Welcome to Khe Sanh, our first new map coming to Hell Let Loose: Vietnam\u003C/h4>\n\u003Cp>In our latest Developer Deep Dive, Kienan, Level Designer at Expression Games, takes us behind the scenes of Khe Sanh, the first post-release map coming to Hell Let Loose: Vietnam.\u003C/p>\n\u003Cdiv class=\"hs-embed-wrapper hs-fullwidth-embed\" data-service=\"youtube\" data-responsive=\"true\" style=\"position: relative; overflow: hidden; width: 100%; height: auto; padding: 0px; min-width: 256px; display: block; margin: auto;\">\u003Cdiv class=\"hs-embed-content-wrapper\">\u003Cdiv style=\"position: relative; overflow: hidden; max-width: 100%; padding-bottom: 56.64%; margin: 0px;\">\u003Ciframe width=\"256\" height=\"145\" src=\"https://www.youtube.com/embed/8oMD1H5cmG0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen title=\"Khe Sanh | Developer Deep Dive | Hell Let Loose: Vietnam\" style=\"position: absolute; top: 0px; left: 0px; width: 100%; height: 100%; border-width: medium; border-style: none; border-color: currentcolor; border-image: none;\">\u003C/iframe>\u003C/div>\u003C/div>\u003C/div>\n\u003Cp>&nbsp;\u003C/p>\n\u003Cp>Set during the 1968 Battle of Khe Sanh, this new battlefield introduces some major firsts for Hell Let Loose: Vietnam:\u003C/p>\n\u003Cul>\n\u003Cli>\n\u003Cp>Our first Assault map\u003C/p>\n\u003C/li>\n\u003Cli>\n\u003Cp>\u003Cspan style=\"background-color: transparent; font-size: clamp(0.875rem, 0.616935rem + 0.537634vw, 1rem);\">Dynamic weather, transforming a calm battlefield into a torrential monsoon\u003C/span>\u003C/p>\n\u003C/li>\n\u003Cli>\n\u003Cp>\u003Cspan style=\"background-color: transparent; font-size: clamp(0.875rem, 0.616935rem + 0.537634vw, 1rem);\">\u003C/span>\u003Cspan style=\"background-color: transparent; font-size: clamp(0.875rem, 0.616935rem + 0.537634vw, 1rem);\">Interactive elephant grass that slows movement and creates audio cues for nearby players\u003C/span>\u003C/p>\n\u003C/li>\n\u003Cli>\n\u003Cp>\u003Cspan style=\"background-color: transparent; font-size: clamp(0.875rem, 0.616935rem + 0.537634vw, 1rem);\">\u003C/span>\u003Cspan style=\"background-color: transparent; font-size: clamp(0.875rem, 0.616935rem + 0.537634vw, 1rem);\">Combat across the heavily fortified Khe Sanh Combat Base, including its runway, barracks and surrounding grasslands\u003C/span>\u003C/p>\n\u003C/li>\n\u003C/ul>\n\u003Cp>As the monsoon rolls in, visibility is drastically reduced, the sound of rainfall and thunder makes identifying the enemy more difficult, and communication with your squad becomes even more important.\u003C/p>\n\u003Cp>Kienan breaks down how the team built Khe Sanh, the thinking behind its new gameplay mechanics and how its changing conditions will impact the way you approach the battlefield.\u003C/p>",{},1794590696395]