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Brearey","https://26630753.fs1.hubspotusercontent-eu1.net/hubfs/26630753/Hell%20Let%20Loose%20Vietnam/1.2/Def%20Brief%20website%20HLLV.png","2026-08-21T10:16:35Z","Patch 1.2 is live now for Hell Let Loose: Vietnam, featuring 500+ fixes and improvements across stability, maps, audio, vehicles, UI and gameplay.","PUBLISHED","\u003Cp>\u003Cimg src=\"https://26630753.fs1.hubspotusercontent-eu1.net/hubfs/26630753/Hell%20Let%20Loose%20Vietnam/1.2/Def%20Brief%20HLLV.png\" width=\"1920\" height=\"622\" loading=\"lazy\" alt=\"Def Brief HLLV\" style=\"height: auto; max-width: 100%; width: 1920px;\">\u003C/p>\n\u003Ch1>\u003Cspan>Patch 1.2 is Live Now\u003C/span>\u003C/h1>\n\u003C!--more-->\u003Cp>\u003Cspan>Thank you to everyone who has joined us for the first week of Hell Let Loose: Vietnam. It’s been great to see so many of you jump in, and we really appreciate all the feedback and reports you’ve shared with us so far.\u003C/span>\u003C/p>\n\u003Cp>\u003Cspan>Since launch, we’ve been listening closely, and the development team has been hard at work addressing the issues you’ve raised.\u003C/span>\u003C/p>\n\u003Cp>\u003Cspan>Patch 1.2 is live now on all platforms, bringing more than 500 fixes and improvements across stability, maps, audio, UI/HUD, vehicles, gameplay, keybinds, and more.\u003C/span>\u003C/p>\n\u003Cp>\u003Cspan>This is another important step in improving the overall experience, and our work will continue across future Patches, Hotfixes, and Updates.\u003C/span>\u003C/p>\n\u003Cp>\u003Cspan>Here are some of the key improvements included in Patch 1.2:\u003C/span>\u003C/p>\n\u003Cp>&nbsp;\u003C/p>\n\u003Ch2>\u003Cspan>Patch 1.2 Highlights\u003C/span>\u003C/h2>\n\u003Ch3>\u003Cspan>Stability\u003C/span>\u003C/h3>\n\u003Cp>\u003Cspan>A number of common and critical client and server stability issues have been addressed, including a server crash associated with NVA Tunnel usage.\u003C/span>\u003C/p>\n\u003Ch3>\u003Cspan>Maps &amp; Visuals\u003C/span>\u003C/h3>\n\u003Cp>\u003Cspan>All maps have received extensive improvement passes, addressing hundreds of environmental issues including:\u003C/span>\u003C/p>\n\u003Cp>\u003Cspan>This includes:\u003C/span>\u003C/p>\n\u003Cul>\n\u003Cli>\u003Cspan>Floating and clipping vegetation\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Collision issues\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Terrain seams and misalignment\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Culling and LOD issues\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Water and environmental visual problems\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Cp>\u003Cspan>Further map improvements will continue in future updates, aided by your feedback. \u003C/span>\u003C/p>\n\u003Ch3>\u003Cspan>Audio\u003C/span>\u003C/h3>\n\u003Cp>\u003Cspan>Several audio improvements have been made, including:\u003C/span>\u003C/p>\n\u003Cul>\n\u003Cli>\u003Cspan>Increased the audible range of helicopters where they were very quiet when close to the player.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved distinction between distant LMG and .50 cal HMG gunfire for both factions.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Reduced Smoke Grenade and Flare volume inside tanks to better distinguish them from Satchels.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed missing Shotgun shell casing drop audio.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>UI, HUD &amp; Controls\u003C/span>\u003C/h3>\n\u003Cp>\u003Cspan>A wide range of UI, HUD, settings, and keybinding issues have been resolved, including:\u003C/span>\u003C/p>\n\u003Cul>\n\u003Cli>\u003Cspan>Persistent Medic and Capture Point markers.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Offensive capture progress colours.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Incorrect tutorial and button prompts.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Tactical Map improvements.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Tactical Map keybinding issues.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Duplicate keybind warnings.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Settings not saving correctly.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Vehicles &amp; Gameplay\u003C/span>\u003C/h3>\n\u003Cp>\u003Cspan>Patch 1.2 also includes a range of vehicle and gameplay improvements, including:\u003C/span>\u003C/p>\n\u003Cul>\n\u003Cli>\u003Cspan>Increased Truck speeds.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Pilots and Logistics Officers can now ride as helicopter passengers.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved Transport Helicopter Gunner seating.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Vehicles now correctly be destroyed when left out of bounds.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Knife hit registration has been improved, with further improvements planned to address the remaining edge cases.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Tank Smokescreen now operates on a two-minute cooldown, replacing its previous finite ammunition supply.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>The M79 now has extra magazines available to add to its loadout.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Various Tactical Map, Commander, Admin Camera, and general gameplay fixes.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>General Fixes\u003C/span>\u003C/h3>\n\u003Cp>\u003Cspan>A wide range of additional fixes are also included, such as:\u003C/span>\u003C/p>\n\u003Cul>\n\u003Cli>\u003Cspan>The ban reason, remaining ban duration, and admin name information are now correctly displayed when unbanning a player using RCON.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed an issue where closing the 3D Tactical Map using a combination of inputs could result in loss of HUD and player input.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Non-headshot kills now correctly contribute toward the Longest Kill statistic.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Various Field Manual updates.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Cp>\u003Cspan>This is only a selection of the \u003C/span>\u003Cstrong>500+ fixes and improvements\u003C/strong>\u003Cspan> currently included in Patch 1.2. We’ll have much more to share, including the comprehensive patch notes and release information, soon.\u003C/span>\u003C/p>\n\u003Cp>&nbsp;\u003C/p>\n\u003Ch2>\u003Cspan>Next Week - Patch 1.3\u003C/span>\u003C/h2>\n\u003Cp>\u003Cspan>Our work doesn’t stop with Patch 1.2. The team is continuing to work through your reports and feedback, and we are currently aiming to release \u003C/span>\u003Cstrong>Patch 1.3 next week\u003C/strong>\u003Cspan>.\u003C/span>\u003C/p>\n\u003Cp>\u003Cspan>While the final list of fixes is still being confirmed, some of the issues we are currently targeting for Patch 1.3 include:\u003C/span>\u003C/p>\n\u003Cul>\n\u003Cli>\n\u003Cul>\n\u003Cli>\u003Cspan>Players being unable to open the Scoreboard while on the Killed in Action screen.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Players being unable to access Tutorials or the Practice Range if their username contains a colon (:).\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Server settings being wiped following a server crash or restart.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>The RCON Map Shuffle function randomising map lists in the same order.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>VIP comments not appearing correctly within RCON.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Player voices occasionally stuttering or cutting out when entering the Killed in Action screen.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Tank Commander weapon sensitivity multipliers not functioning correctly.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003C/li>\n\u003C/ul>\n\u003Cp>\u003Cspan style=\"white-space-collapse: preserve;\"> \u003C/span>\u003C/p>\n\u003Ch2>\u003Cspan>Full Patch 1.2 Changelog\u003C/span>\u003C/h2>\n\u003Ch3>\u003Cspan>Stability &amp; Performance\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Fixed an issue on Xbox where the game could briefly freeze while driving vehicles.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved helicopter movement stability on PlayStation 5 when slowly turning.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved performance when opening the 3D Tactical Map.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved animation smoothness for stationary players rotating on the spot.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved the movement animations of players positioned towards the edges of the screen.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed a client crash that could occur during boot when rapidly clicking the left mouse button.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed a server crash that could occur when destroying, replacing, or reconnecting an NVA Tunnel while a player was travelling through it.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Weapons &amp; Equipment\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Fixed non-headshot kills not contributing towards the Longest Kill statistic.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the green straps of the NVA LPO-50 clipping into uniform straps.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Reduced excessive force being applied to players by M203 and M79 grenade explosions.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the RPD reload animation not displaying correctly in third person after firing individual shots.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed an incorrect button prompt when selecting timed Satchel settings.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Mortar replacement failure UI incorrectly displaying an AT Gun.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the player model moving off-screen when crouching with US Bandages equipped.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the player's hand clipping through the Type 53 PU when using the bayonet.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed an issue allowing the NVA Machine Gunner to equip two AA Wrenches simultaneously in the Barracks.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed rotating the DH10 AP Mine to the left also triggering a player ping.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the downed UI persisting on the Match End Screen.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the weapon fire mode HUD icon not updating correctly after changing language.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Players can now request a Medic each time they are downed.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed visual issues with the M72 deploy animation while crouching or prone in third person.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Type 53 PU appearing to float during a reload while crouch-walking.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed an issue preventing players from requesting a Medic more than once during a match.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed placeholder textures appearing on the NVA Knife in third person.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Satchel disappearing from the player's hands when cancelling the placement animation.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Corrected the positioning of player nameplates and equipped weapon information on the HUD.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Medic revive UI occasionally displaying a placeholder name and incorrect distance.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed visible transparency artefacts on Blowtorch spark effects.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Vehicles &amp; Helicopters\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Helicopters can no longer be flown underwater.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved tank collision with small bumps and uneven road surfaces.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed players killed by helicopter blades immediately appearing in a T-pose.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed an issue where tap-firing the front Boat Machine Guns only fired one weapon, resulting in incorrect ammunition usage.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed a transparent asset appearing on the underside of the US Boat Supply &amp; Repair Station.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed some tank zoom levels occasionally being unavailable on PC.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Corrected Transport Helicopter Gunner seat positions on the Vehicle Entry Wheel.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Selecting a communication channel while occupying a Gunner seat no longer moves the player's aim.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed players occasionally sliding without a walking animation after exiting trucks, boats, or helicopters.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Pilots and Logistics Officers can now enter helicopters as passengers.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed unintended vehicle collision on part of a small cut-tree asset.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Updated the dismantle message for the AA Gun.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed multiple issues that could make the Transport Helicopter's left Gunner seat unusable.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Player nameplates now display correctly on the Tactical Map and Deployment Screen when inside a vehicle acting as a spawn point.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Helicopters destroyed due to inactivity now correctly display their destroyed model.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Increased truck speeds to better align with their Hell Let Loose counterparts.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed players killed inside helicopters briefly appearing standing in mid-air.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Vehicles in Conquest and Domination now take damage when left out of bounds.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the AA Gunner appearing stationary in third person after rotating approximately 180 degrees.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Boats now take damage when left out of bounds for an extended period.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Removed placeholder text appearing on vehicles acting as active spawn points.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed ground textures incorrectly projecting onto helicopters.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed players sliding after leaving an AA Gun.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Adjusted helicopter damage collision to better match the actual size of the aircraft.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Commander, Squads &amp; Deployables\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Fixed an issue allowing a recreated unit to dismantle a Tunnel placed by the original unit.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved NVA Tunnel placement behaviour.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Players travelling through Tunnels now move along the Tunnel connection correctly on the Tactical Map.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed unintended mantling routes through and over the Level 3 NVA Bunker.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>The Ammo Trailer is now correctly labelled instead of being referred to as an Ammo Depot.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed an incorrect kick message appearing after a Vote to Kick concludes.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>The 3D Tactical Map now updates correctly when the Commander Encourage ability is activated or expires.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Commander role becoming non-interactable after switching teams.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed US Commanders and Infantry Squad Leaders occasionally deploying without a weapon equipped.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Corrected wording in the Artillery Strike description within the Orders menu.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Commanders can now place abilities correctly in relation to Squad Leader markings.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the NVA Commander Precision Strike incorrectly destroying Bunkers.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved consistency of the Precision Strike ability.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Tank Commander Smokescreen automatically firing after reloading.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed an issue that allowed squads to exceed their intended player limit after a member was kicked.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>UI, HUD &amp; Settings\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Corrected the progression order of Master Sergeant and First Sergeant.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Corrected the description for the Look Deadzone setting.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed closing the 3D Tactical Map using M and Esc causing loss of HUD and player input.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed characters continuing to run on the spot after a match ends.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed placeholder text appearing on Scoreboard buttons when Streamer Mode is enabled.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>The Offensive capture progress indicator now displays the correct colour when attacking or defending a sector.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Custom Tactical Map keybindings are now correctly reflected within the map.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Assigning a key to a new action now correctly removes it from its previous action.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed scaling issues in the Controller Settings menu at resolutions of 1600x900 and below.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the non-verbal radial wheel appearing when rotating supplies while using Controller Layout B.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Gunner Fire and Gunner Alt Fire keyboard bindings no longer reset after leaving the Options menu.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Updated the game credits for Lionbridge and Pixel Bowl FQA.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved the contested Capture Point progress UI in Warfare.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed an issue where players could lose input after sending a message in Unit or Team chat from the Deployment Screen.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>A warning is now displayed when assigning duplicate keybindings.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Health and Safety message being skippable during boot.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Added missing F key confirmation prompts to several menus.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Added missing faction icons to US and NVA Offensive loading screens.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the player's own nameplate and friendly icon being visible while using Admin Camera.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed Offensive Capture Point markers remaining stuck on-screen after moving away from the objective.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Improved descriptions for Move and Look actions in the Gamepad Controls menu.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Players can now correctly unbind inputs.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Audio\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Fixed weapon fire audio appearing to jump position when switching weapons.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed Reset to Default not correctly resetting the Mute on Focus Loss audio option.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Stereo Balance settings now save correctly after restarting the game.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Animation &amp; Visuals\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Improved character lighting in dark environments, including visual issues affecting glowing arms and water effects.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed held items behaving erratically after vaulting from a sprint.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed placeholder textures appearing on multiple Recon uniforms.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Tutorials &amp; Field Manual\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Added missing swimming control information to the Swim tutorial.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Added missing instructions to the Use Ladder tutorial.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Commander Artillery Strike progress bar changing after reaching 100%.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed D-pad navigation cycling through unavailable options in the Tutorial Ping Menu.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed truncated text in the Specialist &amp; Engineer Upgrade tutorial hint.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Armor Periscope tutorial displaying \"NOT ASSIGNED\" for Change View.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Armor Enemy Armor tutorial displaying \"NOT ASSIGNED\" for Fire.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed Field Manual text extending beyond the screen on 16:10 displays.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>The Field Manual no longer opens on the Armor page by default.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the Tank Gunner view snapping when changing aiming direction while zoomed.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed \"Not Assigned\" appearing for the Commander Select/Place Ability control.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed a tutorial soft lock where a helicopter with a destroyed Tail Rotor could spin out of bounds without being destroyed.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Updated inconsistent location names between the regular HUD and Tactical Map during tutorials.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Updated outdated information in the NVA Artillery Strike section of the Field Manual.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed Field Manual text containers retaining the width of the previously selected entry.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed Capture Point progress bars remaining permanently visible during the Squad Leader tutorial.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed the tutorial Tank exploding if left unattended between specific tutorial stages.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Online, Servers &amp; Platforms\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Improved consistency of knife attack kills from all angles. \u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Corrected missing words in the locked descriptions for the Relentless and Surprise Attack achievements on Xbox.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed a PlayStation 5 soft lock that could occur when rapidly pressing buttons during the Redeploy or Leave Server confirmation.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed players being unable to mute party members or change Open Microphone behaviour in Party Voice Chat.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Updated Microsoft Store links to direct players to the Hell Let Loose website.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed Party Voice Chat not functioning correctly.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>RCON now displays the Ban Reason, remaining ban duration, and Admin name when unbanning a player.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed players occasionally deploying onto a server without a weapon equipped.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Resolution of the Commander overlays around the 3D Tactical Map vignette on Xbox Series S has been improved.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>RCON now correctly displays the reason a player was punished.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed visual issues with the Front End explosion animation on Xbox and PlayStation 5.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed a missing string in the Xbox Controller settings menu.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed VIP reservations incorrectly affecting both active server slots and queue slots.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed Player IDs not displaying correctly on PlayStation 5.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>General\u003C/span>\u003C/h3>\n\u003Cul>\n\u003Cli>\u003Cspan>Fixed an issue where players begin swimming in the air.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Added the intended additional magazines to the M79 loadout.\u003C/span>\u003C/li>\n\u003Cli>\u003Cspan>Fixed enemy icons remaining on-screen after using Admin Camera.\u003C/span>\u003C/li>\n\u003C/ul>\n\u003Ch3>\u003Cspan>Maps &amp; Environments\u003C/span>\u003C/h3>\n\u003Cp>\u003Cspan>Our Art Team has been hard at work across all six launch maps, with hundreds of bugs and environmental issues now fixed.\u003C/span>\u003C/p>\n\u003Cp>\u003Cspan>These improvements cover a wide range of areas, including collision, visual issues, LODs, foliage, terrain, asset placement, and general environmental polish.\u003C/span>\u003C/p>",{},1787325213925]